Senior Sound Designer

Join us in our journey of bringing GTFO to Version 1.0, and cooking up the next legendary co-op gaming experience
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10 Chambers is a game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative and collaborative team with a lifelong love for games. Right now, we’re working on GTFO, a 4-player co-op action FPS currently in Early Access.

We are looking for a full-time, on-site Senior Sound Designer who is passionate about sound design and implementation and has a strong sense of quality.

You will be responsible for all aspects of sound design in our productions: Designing, gathering, editing, processing and mixing sounds, as well as working with programmers to integrate the sound triggering and behavior in our games. You will also put sounds to – and mix – any trailers we create in-house.

You will work closely with our game- and narrative directors to ensure that the audio design lines up with the vision for the game as a whole. You will take over and improve upon the sound design and sound systems of GTFO (our FPS action & horror game) and help create and maintain the sound design visions and systems for our future titles.

What you will do

  • Create sound effects based on library assets and custom recordings.
  • Manipulate, edit and mix the individual sounds that make up the game's audio.
  • Implement sounds in Wwise and set up RTPCs, switches, states, etc. to make them accessible to the game engine.
  • Mix the game's audio as a cohesive entirety.
  • Keep the Wwise projects and audio libraries organized.
  • Provide sounds for marketing media such as trailers and micro sites.
  • Perform audio play-tests, QA and assist in audio bug-fixing.

Required qualifications

  • Complete the initial sound test – see instructions under the headline “Essential application details” below.
  • 3+ years of experience as a professional game sound designer, working full cycle on at least one FPS and/or 3rd person 3D game with swiveling camera.
  • Be passionate about sound design and implementation, and have a strong sense of quality.
  • Have a "put the end result first" mindset, and an ability to adapt methods to deadlines.
  • Have a strong ability to be self-directing and work independently.
  • Be proficient in Audiokinetic Wwise. There will be a test in a later round.
  • Be able to adapt to an established Wwise structure and sound design style (for our existing game; "GTFO").
  • Be able to shape and organize a sound design direction from scratch (for our future projects).
  • Be collaborative and have a strong ability to communicate with other dev team members.
  • Excellent command of spoken and written English (Swedish is not a requirement).

Bonus qualifications

  • Experience with Reaper.
  • Experience with Unity.
  • Experience with audio memory management.
  • Experience with sound design on multi-platform title(s).
  • Experience with field recordings.

Essential application details

As you submit your application, you will automatically be sent an e-mail containing an audio file and a PDF file with instructions regarding the essential application test. If you do not receive an e-mail immediately, please check your spam filter.

You can take as much time as you want with the test (it's not a speed test), but we expect you to submit your assignment no later than about one week after you submitted your application.

The position is on-site in our Stockholm office, meaning you need to live in (or be willing to relocate to) Stockholm, Sweden. We will be happy to assist in relocating to Sweden.

We usually respond within a week

Or, know someone who would be a perfect fit? Let them know!

People you might work with

Stockholm

Drottninggatan 95A
113 60 Stockholm Directions

Why work with us?

Perks & Benefits

  • Work & Development

    An open, non competitive and highly collaborative environment

    Small and creative teams with high technical competence

  • Compensation

    We offer competitive salaries and yearly salary revisions

    We have a generous insurance and private pension package, including private health care

    Six (6) weeks paid vacation and work-free “bridging days”

    We offer each team member a wellness grant of 5,000 SEK per year

    If you move to Sweden from abroad, we will assist you in relocating

  • Social

    Our large kitchen is there for Friday breakfasts, fruit, snacks, great coffee - and of course; the famous Swedish "fika"

    After-work activities, parties, lunch clubs …

Life at 10 Chambers

PASSION 

  • We love what we do
  • We're dedicated to our vision
  • We're committed to pushing the boundaries of co-op gaming

EXPERIENCE

  • Team with a proven  track record of numerous successful game titles

COMMUNICATION

  • Clarity of vision
  • Clear task breakdown
  • Continual feedback loop

CULTURE

  • Collaborative environment
  • Creative expression
  • People we like working with
  • Swedish work-life balance

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